Enchantment Slots Skyrim

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  • 2Skyrim Body parts numbers
  • 3Setting the body slot in Skyrim

You will HAVE to have the 'fortify alchemy' enchantment to even start the exploit, and it can sometimes be a pain to find something to disenchant given Skyrim's random equipment generator, but you. So that's all I meant, from a means of optimizing, 3 magic resist enchants vs 6 element resist enchants for the same amount of magic resistance, means you have three other enchant slots open for other things. If you make one Fire 50%, and one Frost 50%, you will have 50% resist for 2 elements using 2 enchants. For a list of temporary enchantments, seeimbue. This page is aboutEnchantments by slot. The list below lists permanent enchantments, which can be applied from items/augments, or players with theenchantingprofession. No enchantments are available for waist armor,neck pieces,shirts,tabards,trinkets,relics,wands,thrown weaponsand items marked 'Held In Off-hand'. 1 Armor 1.1 Head 1.2 Shoulders 1.3. Weapon enchant prices are calculated by base uses; the fewer base uses an enchant has, the more expensive the enchantment will be, and the more XP you will get. The Banish enchantment (available after level 22) is by far the most profitable weapon enchantment, followed by paralyze, absorb health, damage stamina, and turn undead.

Overview

This guide includes all the body slots available for armours in Skyrim and their standard usage. Some of them are already used by Bethesda. In the case of slots not used in vanilla game, this guide indicates the reference usage that has been set by consensus between modders.

Skyrim Body parts numbers

Body slots used by Bethesda

This is the list of the body parts used by Bethesda and named in the Creation Kit:

  • 30 - head
  • 31 - hair
  • 32 - body (full)
  • 33 - hands
  • 34 - forearms
  • 35 - amulet
  • 36 - ring
  • 37 - feet
  • 38 - calves
  • 39 - shield
  • 40 - tail
  • 41 - long hair
  • 42 - circlet
  • 43 - ears
  • 50 - decapitated head
  • 51 - decapitate
  • 61 - FX01

Other body parts that exist in vanilla nif models

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  • 44 - Used in bloodied dragon heads, so it is free for NPCs
  • 45 - Used in bloodied dragon wings, so it is free for NPCs
  • 47 - Used in bloodied dragon tails, so it is free for NPCs
  • 130 - Used in helmetts that conceal the whole head and neck inside
  • 131 - Used in open faced helmetshoods (Also the nightingale hood)
  • 141 - Disables Hair Geometry like 131 and 31
  • 142 - Used in circlets
  • 143 - Disabled Ear geometry to prevent clipping issues?
  • 150 - The gore that covers a decapitated head neck
  • 230 - Neck, where 130 and this meets is the decapitation point of the neck

Free body slots and reference usage

  • 44 - face/mouth
  • 45 - neck (like a cape, scarf, or shawl, neck-tie etc)
  • 46 - chest primary or outergarment
  • 47 - back (like a backpack/wings etc)
  • 48 - misc/FX (use for anything that doesnt fit in the list)
  • 49 - pelvis primary or outergarment
  • 52 - pelvis secondary or undergarment
  • 53 - leg primary or outergarment or right leg
  • 54 - leg secondary or undergarment or leftt leg
  • 55 - face alternate or jewelry
  • 56 - chest secondary or undergarment
  • 57 - shoulder
  • 58 - arm secondary or undergarment or left arm
  • 59 - arm primary or outergarment or right arm
  • 60 - misc/FX (use for anything that doesnt fit in the list)

Setting the body slot in Skyrim

Adjusting the dismemberment data
Armour Addon properties
Armour properties

In Skyrim you need to set the body slot used by a piece or armour in two places:

  • In the Dismemberment data of the nif file
  • In the Armor addon and Armor items in the Creation Kit

IMPORTANT: The body slot you set in the nif file and in the CK must be the same, or your armour will be invisible in game.

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Skyrim Enchantment Slots

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Required tools

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  • Nifskope: latest NifSkope version.
  • Creation Kit: available on Steam (Menu option View -> Tools and then select Creation Kit)

Setting the body slot in the nif file

  1. Load the mesh into NifSkope
  2. Select the BSDismemberSkinInstance node of one of the NiTriShape nodes of your armour as shown in picture Adjusting the dismemberment data.
  3. In the Block details section expand the Partitions property.
  4. Expand the second Partitions property.
    1. Make sure that the Part Flag property has bloth flags selected: PF_EDITOR_VISIBLE and PF_START_NET_BONESET. If not, double click and select both flags from the drop down list.
    2. The Body Part property will contain one or more of the body parts ypu've created in Blender (BP_TORSO, BP_LEFTLEG or BP_RIGHTARM). Double click on these values and change them to:
    3. From BP_TORSO to 32
    4. From BP_RIGHTARM to 34
    5. From BP_LEFTLEG to 37
  5. Repeat this steps for all the BSDismemberSkinInstance nodes of all the NiTriShape nodes of your armour.
  6. Save the nif file.

Setting the body slot in the CK

  1. Load the esp file containing your armour in the CK
  2. Set the body slot in the Armor addon:
    1. Find the armour addon you want to modify and double click on it to open the screen showing its properties.
    2. Set the Biped Object for the Armor addon: the selected objects in this list are the dismemberment parts that form your armour. For armour covering the body you usually will select 32-Body, 34-Forearms and 38-Calves. For boots, you will select 37-Feet. Note that the number before the name is the same number you wrote in the Skin partition nodes of the nif file.
  3. Set the body slot in the Armor:
    1. Find the armour you want to modify and double click on it to open the screen showing its properties.
    2. Set the Biped Object for the Armor: the slot used by your armour when equipped.

Related pages

References

Retrieved from 'https://wiki.nexusmods.com/index.php?title=Skyrim_bodyparts_number&oldid=41171'

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Skyrim Enchanting Slots

Enchantments (sometimes shortened to enchants) are special bonuses or assets that can be applied to armor, tools or weapons through the use of an enchantment table, or an anvil if you have enchanted books. Enchanted books can be acquired via trading, fishing, finding them in generated structures, or by placing a book in an Enchantment Table. When armor or a tool is enchanted, it will shine ...

Aug 20, 2013 · Minecraft ABYSSALCRAFT MOD / SPAWN ANGRY BEASTS AND BOSSES!! Minecraft - Duration: 16:45. MC Naveed - Minecraft & Roblox and MORE! Recommended for you. 16:45. Nov 29, 2012 · Official Add-ons. In order to enable more content, there's also (currently) 2 add-ons for AbyssalCraft that can expand the usage for the mod. The first mod (entitled 'AbyssalCraft Heads'), found below this text, is a utility for adventure/RPG themed modpacks, providing guidance in terms of AbyssalCraft mobs, providivng you with head icons that can be used for HQM quests involving mob killing ... Feb 24, 2020 · The highest level enchantment is level 30 (introduced in Minecraft 1.3), is only possible with 15 bookshelves placed one block away from the table in a 1 high, 5 by 5 square, with an opening for a ... Enchantment ID: 8 Max Level: I Item(s): Helmets Bane of Arthropods. Increase damage dealt and grants Slowness IV to arthropod mobs (Spiders, Endermites, Silverfish). Each level increase damage by 2.5 damage points. Enchantment ID: 11 Max Level: V Item(s): Swords, Axes Blast Protection. Reduces explosion damage and knockback. Enchantment ID: 3

The target also gains a Hardness equal to its soak against magical sources of entropy, such as pyre flame or the destructive energies unleashed by various Abyssal Charms. This enchantment is permanent for inanimate objects. For walking dead and necromantically animated war machines, the effects last five maintenance cycles.